2014/10/31
2014/10/30
2014/10/29
2014/10/26
Great tutorials
Make amazing things using free 3D tool Blender by following these quality tutorials from leading 3D artists.
2014/10/24
Follow the Blender Conference Live
Follow the Blender Conference Live at https://www.blender.org/conference/.
Check the schedule at https://www.blender.org/conference/2014/schedule.
Check the schedule at https://www.blender.org/conference/2014/schedule.
Blender 2.72b
Blender 2.72b is the latest stable release from the Blender Foundation.
Download it at http://www.blender.org/download/.
Download it at http://www.blender.org/download/.
2014/10/22
SVG Export Add-On
Here is the link for an add-on to export to SVG (allows to work in inkscape or other vectorial editor) http://blenderartists.org/forum/showthread.php?282824-SVG-output-script and here is how to install it http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Add-Ons.
Made with Blender !
Em pesquisa, vi estes dois links com algumas criações e umas publicidades realizadas com o Blender :)
Top 20 Blender Artworks from 2012
e
3 Commercials made with Blender
- Telma Ferreira
2014/10/20
2014/10/19
Blender 2.72a
Blender 2.72a is available for download at http://www.blender.org/.
"Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72a features three new addons."
"Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72a features three new addons."
Grupos de trabalho
Pede-se aos estudantes que ainda não o fizeram que comuniquem por email a constituição dos respectivos grupos de trabalho para o P01, com o máximo de brevidade.
bom trabalho,
pc.
bom trabalho,
pc.
2014/10/15
UV Exercise & The UV Project modifier for Auto Global UV’s in Blender
Chapter List..
01:28 - 1st Exercise
04:36 - 1st Exercise Fast
05:13 - 2nd Exercise
08:48 - 2nd Exercise Fast
09:52 - 2nd Exercise Alternate
11:27 - UV Project Modifier
12:43 - UV Project Modifier Setup
17:33 - MoveUV's Addon
At http://www.cgmasters.net/free-tutorials/uv-exercise-uv-project-modifier-blender/.
2014/10/13
6 Tips For a More Realistic Render!
"Over the time I’ve been interested in CG, I’ve seen a lot of renders. And often I see amazing scenes that for some reason still look fake. They have perfect lighting, Perfect textures, perfect topology in there models.
But somethings still wrong, they are too, well.. Perfect! And that’s what this article is all about. Getting rid of perfectly rendered images and perfect cubes and making them look imperfect. So read on and find out how!"
At http://regusblog.wordpress.com/2014/10/04/5-tips-for-realistic-render/.
But somethings still wrong, they are too, well.. Perfect! And that’s what this article is all about. Getting rid of perfectly rendered images and perfect cubes and making them look imperfect. So read on and find out how!"
At http://regusblog.wordpress.com/2014/10/04/5-tips-for-realistic-render/.
2014/10/08
Future Places 2014—Games to the people! (ALL FREE)
GAMES TO THE PEOPLE
Creating video games with Blender.
The goal of this workshop is to initiate the participants in 3D and game development using Blender (blender.org) — a free and open source software for production in 3D. Its embed game engine easily allows users to prototype video games and other interactive 3D digital environments, due to an accessible visual programming interface. In the first part of the workshop, the participants will be instructed to recreate a classic video game, and in the second they will create an alternative and functional version of the game, applying the newly acquired skills and by further exploring the software.
Contents:
– Introduction to the Blender interface;
– Introduction to the Blender Game Engine;
– Physics and Materials.
At the end of the lab, participants will be able to create their own video game prototype.
Target participants
Beginners and enthusiasts in the conception and development of video games and 3D virtual environments. It is not required for participants to possess any experience with Blender or with other 3D tools, or even to know any programming language.
Participants should bring
Their own laptop (Mac, Windows, or Linux) with Blender 2.71 (or later) previously installed.
A three-button mouse.
Electric extensions!
Maximum number of participants: 24
Location
ID+
Praça Coronel Pacheco, 15 – floor 3 – room 308
4050-453 Porto
41.151548, -8.615033
More info
http://futureplaces.org/2014-citizen-lab-games-to-the-people/
http://futureplaces.org/2014-labs/
http://futureplaces.org/2014-program/
LoopTools for Blender
The LoopTools add-on is a script containing a collection of tools to aid mesh modelling in Blender. You can get a short overview of the capabilities by watching the video below (watch on vimeo for a larger version).At https://sites.google.com/site/bartiuscrouch/looptools.
2014/10/07
Convites em aberto, etc.
De momento, há 15 convites em aberto para este blogue. Caso não tenham recebido o convite, peço que revejam as vossas caixas de entrada de email, incluindo os filtros de spam. Se mesmo assim não o encontrarem, enviem-me novo email, por favor.
Relembro ainda que todos os estudantes são livres de publicar todo o material que vejam relevante para esta unidade curricular, desde projetos realizados e em curso a tutoriais, de curiosidades a material técnico e científico, etc..
Reforço ainda que a relevância deste blogue depende da vontade de partilha de informação por parte de todo o grupo de trabalho. E assim sendo, por favor, não se sintam inibidos.
Bom trabalho a todos,
pc.
Relembro ainda que todos os estudantes são livres de publicar todo o material que vejam relevante para esta unidade curricular, desde projetos realizados e em curso a tutoriais, de curiosidades a material técnico e científico, etc..
Reforço ainda que a relevância deste blogue depende da vontade de partilha de informação por parte de todo o grupo de trabalho. E assim sendo, por favor, não se sintam inibidos.
Bom trabalho a todos,
pc.
2014/10/04
EX01—screenshots em wireframe
Peço a todos os estudantes que, juntamente com os renders requeridos no exercício 01, também publiquem screenshots dos modelos em wireframe, de modo a que a sua estrutura seja perceptível.
bom trabalho a todos,
pc.
bom trabalho a todos,
pc.
2014/10/01
Subscribe to:
Posts (Atom)