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Terminology

Modelling

  • 3D modeling
  • Polygonal modeling
  • Box modelling
  • Polygon mesh 
  • Triangle mesh 
  • Edge loop
  • Subdivision surface
  • Metaballs
  • Bezier curve
  • Nonuniform Rational B-Spline (NURBS)
  • Constructive Solid Geometry

Shading

  • Shading 
  • Shader 
  • Phong shading 
  • Gouraud shading 
  • Specular highlight 
  • Cel-shaded 
  • Blinn and Phong shading model 
  • Anisotropic shading

Mapping

  • Texture mapping
  • Bump mapping 
  • Displacement mapping
  • UV Mapping


Hardware

  • Graphics card
  • GPU—Graphics Processing Unit
  • CPU—Central Processing Unit
  • Open CL
  • CUDA

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