Modelling
- 3D modeling
- Polygonal modeling
- Box modelling
- Polygon mesh
- Triangle mesh
- Edge loop
- Subdivision surface
- Metaballs
- Bezier curve
- Nonuniform Rational B-Spline (NURBS)
- Constructive Solid Geometry
Shading
- Shading
- Shader
- Phong shading
- Gouraud shading
- Specular highlight
- Cel-shaded
- Blinn and Phong shading model
- Anisotropic shading
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